Chapter 1467 Each of the Three Modes Has Its Own Fun!
For a full 15 minutes, the two sides fought back and forth, not giving in to each other, very tense and exciting.
Many viewers even felt that 15 minutes had passed so quickly?
Chen Sha is a very good commander, but the opponent's commander is not far behind. Obviously, the opposite player should also be one of the players who participated in the internal test of Skyfire Studio.
In the future, with the increasing popularity of the game and the explosive growth of the number of players, there will be more and more players who are proficient in game mechanics, and more and more players who are capable of serving as commanders.
After the game is officially launched, some early matches may be relatively one-sided due to the difference in the level of the commanders, but as the game progresses, the strength gap between the two sides will naturally become closer, and the battle will become more intense and exciting.
At the end of the round, Chen Sha's team members and the audience in the live broadcast room were still a little unsatisfied.
"It's so exciting! This kind of big scene is really too exciting!"
"The hail of bullets really feels like being on the front line, even more immersive than some large-scale battles in stand-alone games!"
"Indeed, it's completely different from other FPS games where there are only a dozen or twenty players in a whole game."
"I feel that this game not only relies on marksmanship, but also relies on brains. I really can't play without military literacy!"
"The time is a little short, and it's not too enjoyable yet."
"It's a pity that we can't directly capture the opponent's base camp and win directly. We can only keep fighting."
"This shows that the matching mechanism is well done! It is interesting to be evenly matched. If we push directly to the opponent's base camp, we are really happy, but the opponent is not fun to play at all. Over time, players in this mode will only continue to lose."
"Playing feels a bit like a 40VS40 battlefield like "Fantasy World"? It reminds me of the glorious years of fighting with the national team to earn military ranks a few years ago..."
Everyone's general feeling is that the battle in the second stage is a bit like the super-large battlefield in "Fantasy World".
It's just that compared with the large-scale battlefields in MMORPG games, this mode of "Bullet Scar 2" has been improved to a certain extent.
Because there is basically no balance mechanism in the MMORPG battlefield. Both sides will start with 40 players, but the gap in equipment, operation, and command between the two sides may be worlds apart.
Therefore, there are very few evenly matched fierce battles in this type of battlefield, and the comeback of the Jedi is even more rare. Basically, there are only two situations.
The first is that the two sides collide at the most critical stronghold in the center of the map. The losers basically lose their fighting spirit and start to play their own games. The side that occupies the key stronghold can win the battle step by step.
The second is that the two sides go their own way and go straight to the opponent's lair. Everyone saves time and competes for speed. Whoever kills the opponent's general first wins.
It can be said that there are very few games where you are really at a disadvantage but still don't give up, and you are united to find a chance to comeback.
But "Bullet 2" is different. This game does not divide the camps at the beginning, but first eliminates and screens the players through the first 15 minutes of fierce battles, and then reassigns the camps. This ensures the strength of both sides. relatively close.
In an evenly matched situation, both sides can see the hope of winning, so naturally they are unwilling to give up.
Moreover, there is a difference between FPS games and MMORPGs. In MMORPGs, no matter how powerful a player is, he can at most play one against two or one against three. Against players with the same equipment, it may be difficult to distinguish between one against one. win or lose. Therefore, in the MMORPG battlefield, it is difficult for a single player to change the battlefield situation, and it is easy to become a mess.
But in FPS games, the second person and the second are only a thought away. A powerful team may change the battlefield situation in an instant, which makes the entire battlefield full of uncertainty in an instant. Even if they fall into a disadvantage, the players will not Lose fighting spirit, but will continue to organize attacks.
Moreover, when players take actions such as snatching strongholds and defending strategic locations on the map, the goals and processes will be different each time, which can always bring a sense of freshness and will not get tired of playing.
Although large-scale multiplayer team battles will have the problem of "what to do if there are not enough matching players", but it has to be said that the epic feeling brought by this large-scale team battle is definitely not something that 20 or 30 players can fight in a small way brought!
Braving the enemy's bullets and bullets to sneak into the defense line, go deep into the enemy's rear alone, and dance on the tip of the knife, this is far more exciting than fighting brainlessly in the battle mode!
Chen Sha and the team experienced the other two modes together.
There is nothing to say about the deathmatch mode, just chug chug. Its main significance is not only to provide players with a refreshing and direct combat mode, but also to allow players to better adapt to guns and familiarize themselves with the terrain. get ready.
Originally, the players in the team and the audience in the live broadcast room didn't have much expectations for these two modes, but what everyone didn't expect was that the survival mode brought everyone a big surprise!
After reading the introduction of the Survival Mode, everyone thought it was the castrated version of the Classic Mode. Just cut off the second half of the Classic Mode, keep only the first half, and then do a little basic numerical balance.
As a result, after I actually played it, I found out that the two game modes seem similar, but in fact there is a huge difference in the gameplay, and the feeling is completely different!
Relatively speaking, the focus of the classic mode is still on the legion battle after 15 minutes, so the content of the first 15 minutes of the game is mainly for players to prepare for the following legion battle, and there is no burden.
Therefore, when players play the classic mode, their mentality is relatively relaxed, and the battles are very frequent.
Anyway, hurry up and die enough for 100 people to enter the next stage. It's meaningless to procrastinate. Those who survive will fight the legion battle, and those who die will start the next round quickly.
Although there are some people who will intentionally go to the second stage, such people are relatively few.
But in the survival mode, the ultimate goal of the player has changed, which is to survive to the end as much as possible. This is equivalent to the game mechanism encouraging players to stay longer.
Therefore, the number of players who choose Gou has increased significantly!
In other words, except for some popular locations with particularly rich resources, the intensity of battles in other locations has decreased instead.
But this does not reduce the fun of the game, but makes the game more exciting and more diverse!
Because everyone is careful, no one will expose themselves easily, so players must be more careful when entering a new area, no one can tell whether there are enemies hidden behind this door.
Although there is such a thing as a small portable radar, the enemy can also choose between the two stealth mechanisms of optical camouflage and radar stealth, and the success rate of Yin Ren is still very high.
Many masters are more likely to capsize in survival mode than in classic mode, because there are too many lybs!
This creates a "dark forest" feel, where everyone weighs whether there are other hunters nearby before shooting, and everyone feels as if they are being watched when entering a new area.
In order to speed up the game rhythm, there is an exclusive mechanical army invasion mechanism in the survival mode. Every once in a while, the mechanical army will continuously attack from the outside.
For the players, it is either to collect supplies and consume the last bullet with the mechanical legion in the stronghold; or to run in and be forced to fight with other teams to the death.
How to choose specifically, different players have different ways of playing, and the fun is also different.
As for whether players prefer the survival mode or the classic mode? It depends on the taste of different players.
The classic mode has larger scenes and more intense battles, which will give people an epic feeling, but sometimes the battle process will be somewhat formulaic. After all, most commanders will still fight around those important strongholds. When faced with the same situation, the judgments made are similar.
Only the kind of commanders who think out of their minds and have unconstrained command art can fight classic battles that are completely unexpected. This is something that can be encountered but not sought after.
Moreover, the classic mode can be resurrected after death, so the points are calculated according to the record at the end, and the joy brought by victory is not so strong.
Although there are not so many big scenes in the survival mode, the player cannot be resurrected after death. For the player, it will never be formulaic. Every decision must be carefully considered, and the sense of accomplishment of living to the end is unparalleled.
Fortunately, the three modes of "Bullet Scar 2" are not in conflict with each other, but independent and complementary to each other.
If you get tired of playing a certain mode, you can switch to another mode to play. Although this game only has three modes, the playability is completely comparable to the FPS game "Sea Fortress" with several modes. !
The audience on the barrage also became active, just watching Chen Sha play, they all found it very interesting!
"It looks so interesting, let's download it now!"
"It's the first time I've seen this kind of FPS game with large map and multiplayer interaction. I think it will be very interesting!"
"The main thing is that the live broadcast of this game is also very good. Skydiving, searching for things, and fighting, I feel very fresh every time I watch it. The half-hour game time is relaxed, and the anchor can also chat with the barrage. It is simply a perfect live broadcast. game."
"Is there a fire unicorn in this game?"
"Now I'm a little worried about the charging model of this game. As we all know, Tianhuo Studio and Longyu Group are not good birds. It's a bit untrustworthy for them to represent this game..."
"Fortunately, this game is also a skin fee model, and the price is not too high! Although it is more expensive than GOG, but this is an FPS game after all, the character models are more detailed, and the price is completely acceptable."
"What about Tianhuo Studio and Longyu Group's sex change? Don't lie to Krypton? This is unlikely, right?"
"Heh, how could they not lie to Krypton? That is to say, the game has not been released for a long time, and it has not shown its fangs! Just wait, as long as this game is really popular, all those Krypton gold activities will be indispensable!"