Chapter 152 Dragon Skull Clan
In addition to [Resurrection], [Gigantization] is also very cost-effective.
When [Gigantization] is activated, when attacking large or smaller units, there will be a 50% chance of dealing 10 times the damage, and a 5% chance of killing them instantly!
If this instant kill probability can be superimposed on long-range attacks... then Xiao Jian just needs to build a super giant shotgun, and then stuff thousands of steel balls into it, wouldn't it be like shooting one shot every second! ?
Even if the long-range attack does not trigger this instant kill probability, then it is good to use Rhubarb below - it already has the [Grown in Size] feature, and adding [Gigantization] will definitely make it even more abnormal.
In addition to these two functional characteristics, the two characteristics [Giant Strength] and [Strongness] that double the bonus effects of the two basic attributes of strength and constitution are actually good.
But considering that Da Huang cannot use basic attribute cards, he can only use basic attributes such as attack, defense, blood, and speed...
Xiao Jian must not have fought on the front line many times in person, so although these two features are great, considering the frequency of use, he can only give up reluctantly.
Among the remaining characteristics, summoning characteristics such as [Mu Flute] were the first to be crossed out.
If you are in the fog, Xiao Jian has the [Tide Summoning] skill and two statues, so there is no shortage of cannon fodder.
And when there is no fog, he can also release a large number of zombies and place various servants.
Therefore, the summoning type characteristics are of little use to Xiao Jian.
In addition to [Mudi], Xiao Jian does not need the recovery feature [Swallow].
After all, his own body does not have such a big mouth, and Rhubarb itself already has a very high-growth [source-devouring] characteristic.
So [devour] was also crossed out.
So next, Xiao Jian's choices are only 4 combat skills and two characteristics: [Fury] and [Toughness].
Choose 2 from 6...
Xiao Jian carefully selected for a long time, and finally focused on [Fury], [Toughness] and [Impact].
The violent characteristics are that when the health value is lower than 15%, the defense is -2, the attack power is +10, and the movement power is +10.
What Xiao Jian values is not its 10 points of attack power, but its 10 points of mobility.
This feature is basically limited to Rhubarb... in case its health drops below 15%, directly increasing its mobility by 10 points can greatly increase the probability.
Yes, Xiao Jian uses [Rage] as an escape skill.
Not to mention [Toughness], reducing the effective time of control characteristics is also a characteristic that can greatly enhance Rhubarb's survivability.
For the last [Impact], what Xiao Jian values is its attribute of "causing 4 times the damage to buildings".
Until now, neither Xiao Jian nor Da Huang have the skills to demolish buildings...
It's not that I want to attack any town, but I want to be just in case.
What if you encounter an opponent who is too urban?
It’s also appropriate to add some ability to tear down houses.
Is it to give up a survival-type feature and choose a backup that may not be used?
Or do you completely ignore any possibility and just maximize your survival?
Just when Xiao Jian was struggling, he suddenly got a reminder from Lao Nanmu:
If you offer another sacrifice, you can directly choose one more characteristic.
"..."
Xiao Jian raised his head and glanced at the crown of the old nanmu, and suddenly felt a little embarrassed...
Indeed, he still has items in his hand that can be used for sacrifice
The first is [Oliteo's Puppet Cube], which is also dropped by the Horned Giant.
However, Xiao Jian always felt that this relic might be used sometime.
In addition to this relic, Xiao Jian also has another strange thing - a fragment from the statue of Oriteo:
[Fragments of the Qikou Holy Statue]
Proof of shame for those who failed to ascend to the gods.
Apart from this simple explanation, Xiao Jian didn't even know if it was a relic, and he didn't feel that it had any special effects after holding it for a long time...
It doesn't even have Oriteo's real name on it! So Xiao Jian didn't know if this thing could be used for sacrifice.
However, considering the special nature of this fragment, Xiao Jian finally decided to keep it for the time being.
So, he shouted:
"Dahuang! Dahuang, come on! Bring your toy over here..."
Yes, in addition to this Rubik's Cube relic, Xiao Jian also has a monkey tail.
I used rhubarb as a toy because I thought it was useless, but now it comes in handy.
After a while, Dahuang picked up the toy and threw it away casually.
Ever since Da Huang learned the combination of [Stone of Harmony] + [Peeping Eye], he rarely plays with toys and spends most of his time lying on the sofa "watching TV."
No, after throwing away the monkey's tail, Dahuang immediately ran away...presumably going to "watch TV" again.
Xiao Jian ignored it, picked up the monkey's tail from the ground, and threw it directly into the bonfire.
This time, no light ball appeared after the monkey's tail burned, but Xiao Jian had one more option in front of him.
Choose 3 from 6...
"Ancestors bless you."
After Xiao Jian muttered silently, he immediately chose those three characteristics.
At this point, Xiao Jian once again has 5 powerful features in his feature column:
[Toughness], [Frenzy], [Impact], [Gigantization] and the most important [Resurrection].
After processing all the characteristics, Xiao Jian suddenly remembered that he still had some attribute cards that he had not used yet.
In the zombie tide of N7183, in addition to a large number of servants and sacrifices, the zombie bosses also dropped a lot of attribute cards.
Among them, all the attribute cards that increase attack, whether it is strength, agility or cards that directly increase panel attack, Xiao Jian has used them all.
Among them, his basic attributes are:
+35 strength
+43 agility
+18 panel attack
Every 3 points of strength +1 attack, every 3 points of agility is also +1 attack, so Xiao Jian's panel attack power has reached an astonishing 59 points.
If you wear a wolf tooth necklace, you will directly break through the 60 mark!
Well, it is equivalent to 12 [Succubus].
At present, Xiao Jian still has 13 endurance attribute cards, 5 intelligence attribute cards, and 2 spirit attribute cards.
Considering that Da Huang has no way to use these basic attribute cards, Xiao Jian of course uses them all on himself.
Endurance 8→21 (+7 HP)
Intelligence 5→10 (+3 skill damage, skill cooldown speed +10)
Spirit 2→4 (+1 resistance, mental control +1)
The increase in endurance allowed Xiao Jian's health to break through the 10-point mark and reach 12 points.
The increase in intelligence and spirit finally reflected the functions of these two attributes on the panel.
"Skill cooldown?"
Xiao Jian frowned and thought about it, and found that he had hardly used any skills, at most using [Crow Feather] and the like... The biggest user of other skills was actually Da Huang! ?
As for skill damage, he himself had not used those damaging skills personally, so naturally he didn't feel much about the increase in skill damage.
As for the last two, he didn't feel much about resistance, and mental control... He felt that he seemed to have a stronger control over believers.
Especially for the fanatic Rukia - as long as he wanted, he even felt that he could control her walking, sitting, and lying like a puppet!
God!
No wonder Zhang Weidong and others were so wary of the so-called "evil god belief" before!
The more I know, the more terrifying it is - God knows how much trouble a fanatic can cause!
No wonder the drop rate of spiritual attributes is so low...
In addition to these basic attributes, Xiao Jian also has 5 defense attribute cards and 32 life attribute cards.
Considering his own safety and the overall efficiency of use... Xiao Jian decided to share these panel attribute cards with Da Huang.
Xiao Jian:
Defense 11→13
Life 12→28
Da Huang:
Defense 9→12
Life 38→54
At this point, Xiao Jian has digested all the spoils.
Just as he picked up the plate full of bones and prepared to send it back to the fortress town... Rhythmic sounds suddenly came from outside the fog.
"Hu... Huha..."
"Hu... Huha..."
These sounds are uniform, as if they came from hundreds of people. Although Xiao Jian doesn't understand what language this is, he always feels that such shouts are a bit similar to the kind of shouts during labor... chants?
When Xiao Jian thought of "wanting to see clearly", a red flame flickered in his pupils.
[Broken Confusion] trait activated.
The fog in front of Xiao Jian seemed to dissipate instantly, allowing him to see clearly the direction of the horn sound coming from a few hundred meters away...
On the wasteland composed of gravel, gravel and sparse green a few hundred meters away, there is a huge windmill tree!
This windmill looks as high as 10 stories, and its huge blades are more visually impactful than the huge blades of the wind power station...
After all, the blades of this windmill are really too big.
And under this huge windmill, there are countless slaves with bare upper bodies, dark green skin, and fangs protruding from their mouths:
[Dragon Skull Clan Peons]
1 Attack | 0 Defense | 10 HP
This string of panel data does not come from a monster card or a character card, but just an ordinary attribute box.
Some items with specific attributes do have attribute boxes.
Next to this group of laborers, there stood some green-skinned men holding whips, who looked very strong:
[Dragon Skull Clan Supervisor]
2 Attack | 0 Defense | 20 HP
After seeing the attributes of the supervisor, Xiao Jian suddenly had some associations - that is, ordinary humans have no attributes, and it is indeed because they are too weak.
These laborers were like donkeys pushing a millstone. Under the whip of the supervisor, they shouted in unison and pushed the huge windmill hard...
The huge windmill brought up a strange and familiar airflow - it was very similar to the [interval wind] breath blown by the [Windmill Clover]! !
And the effect of this wind was almost the same as the interval wind blown by the windmill clover!
As the windmill slowly turned, the spreading fog was actually blocked just like this!
"Hu... Huha..."
In the sound of the call that never stopped, there were occasionally a few crisp sounds of whip tips.
Obviously, those green-skinned people were also some kind of intelligent life, and... they seemed so primitive, and even found a way to deal with the expansion of the fog!
Although this method seems so crude, it is useful after all!
Thinking of this, Xiao Jian immediately switched his attention back to N7183's clone.
…
Xiao Jian
59 Attack | 13 Defense | 28 HP
Mobility 24
Features:
[King] (omitted)
[Sweep] Deals damage equal to attack power to enemies within a 12x12 range.
[Shock] Deals 2x damage to a single target within a 12x12 range and stuns it for 1 round.
[Mist Walk] Makes the body strong enough to resist the spatial turbulence in the mist.
[Summon Tide] Summon murlocs from the mist.
[Raven Feather] Transforms into a flying unit.
[Pray] Pray to the Great Mist for servants, with a cooldown of 3 days.
[Promotion] Raises the level of a low-level servant, with a cooldown of 5 days.
[False God] Listens to the voices of shallow believers, obtains the sacrifices of ordinary believers, grants power to devout believers, and descends in the body of a fanatic.
[Break the Confusion] Increases the field of vision in the mist and darkness when activated.
[Heroic Spirit] Summon a Heroic Spirit.
[Toughness] Reduces the effective time of control-type characteristics.
[Frenzy] When health is less than 15%, enters a frenzy state, defense -2, attack +10, movement +10.
[Impact] Smash the ground, generating a directional earthquake wave, causing 2x damage to all targets in front and 4x damage to buildings.
[Giant] Increases size when activated. When attacking large and smaller targets, there is a 50% chance of dealing 10x damage, and a 5% chance of killing instantly.
[Resurrection] When dead, immediately revive with 15% of current health, cooldown time 98 days