Chapter 444: Carriage Chase
Erina keeps
This was the first time she had consumed so many spells in a battle.
But fortunately, because I control my spiritual power, I only feel a little tired after casting spells twenty or thirty times in succession, and I can still sustain it for a long time.
And this is thanks to this steel bunker that allows her to cast spells with peace of mind.
Erina was able to crouch behind and cast spells while observing the situation. There is no need to frequently use defensive spells that do not last long, and there is no need to cast spells quickly that consume dozens of times of spiritual power - that can turn spells that last several seconds into instant casts.
The ability to freely turn most spells that require casting times into instant casts is the mark of a powerful mage.
Being able to accurately judge the situation and never abuse this skill has become one of the indicators of how far this mage can achieve in the field of magic.
Erina relied on the bunker to obtain a safe spellcasting environment and longer mana endurance. But it also poses a problem.
That is, when suppressed by enemy fire, the visual field conditions will become very poor.
After all, the bunker isn't transparent.
She often needs to show her head if she wants to see the enemy's situation. And that moment was extremely dangerous. So I can only take one look and then retract immediately. Otherwise, your head will definitely be blown off.
It wasn't until the enemy began to fire few arrows and started shooting at her in large numbers that Erina smelled the strong smell of gunpowder and realized that these people were trying to capture her alive.
Because, those arrows seemed to have something painted on them.
It must be a tranquilizer or something.
You know, in this high-speed traveling state, it is not easy to use long-range spells to hit the pursuers.
It was even more difficult to cast spells accurately by occasionally glancing outside the bunker once or twice.
Therefore, most of Erina's spells are useless.
Or, it just didn't hit the right position - such as hitting in front of the enemy mage. This spell will not cause any damage. It will definitely be blocked by the opponent's defensive spells.
In fact, it is useless to hit the guards with enchanted shields.
She noticed that those shields had the effect of disintegrating magic (spiritual power). Once you raise your shield to block a spell, the spell will be directly dispelled without any effect.
For example, if a normal shield is hit by the explosive fireball released by Erina, the guard will be seriously injured even if he does not die.
After all, the impact blocked by the front was not enough to make him unscathed by the explosion caused by the fireball contacting the shield.
But this kind of shield with magic disintegration effect can block with confidence.
The fireball will explode into a ball of flames and disappear after hitting the shield. Will not cause an explosion.
If the disintegration effect attached to this shield was stronger, even the flames would not appear when the fireball disappeared.
Of course, there is an upper limit to the spell intensity that this shield can resist. It is even more impossible to eliminate a spell with an excessive range by slapping it with a shield.
Therefore, Erina began to reduce the number of spells cast, instead increasing the power and range of a single spell, and tried to use terrain factors to further hinder the advancement of the pursuers.
After all, there are not only spellcasters among the enemies, but the driver himself is not a fool, and he will not rush forward stupidly in the face of the spell.
After they discovered that they were being attacked by Erina, they began to constantly change the running route of the carriage.
Erina used spells to attack the enemies while neutralizing their attacks on their carriages. At the same time, she observed the dodging habits of each carriage, trying to predict which way the coachman would dodge when encountering an attack.
As long as you can correctly judge this point, you can take advantage of the enemy's habits and set a trap.