Chapter 232 Players Who Start a Full-Scale Business (Five K)
The players who were "expelled" with Annan also entered the underground city with Annan. The subway that left from Denisaua was directly occupied by their group for a few cars.
After all, the players entered the United Kingdom as the "Hand of Winter".
Now when Annan leaves, they must also follow Annan.
In short, it is certainly impossible to just stay in Denisaua.
But the players are obviously very familiar with the lifestyle of the underground city... After getting off the subway in a random place, they dispersed.
Either take the subway and go to a city that you have never been to to brush your nightmares and open a teleportation point; or you can directly teleport back to the place you want to go, live your usual daily life, or continue their original "mission line".
For example, Husky's toy and game dealer business...
During the time when Annan was imprisoned into a nightmare, she had already made the first batch of finished products.
As early as when Annan entered the Lava Forbidden Tower, that is, when he just entered the nightmare, Husky put a batch of games into the Lava Forbidden Tower as an "internal test".
——Compared with their original plan, the Huskies have become much more friendly. At least it is already a legal internal test, not a closed test of "physical file deletion".
But she did gain a lot of important opinions.
The most important of these is... The wizards think the difficulty of the game is too low.
The more accurate statement collected by Husky is that the wizard apprentices believe that the games Husky sent them are not so difficult that "only they can get started smoothly but their classmates can't play it".
It's that everyone can play well, and everyone's winning rate is almost 50-50.
It is different from adult wizards who pay more attention to game connotation, fairness, excavability, expandability and other elements.
A considerable part of the attention of wizard apprentices is still focused on reality—or, because their life field is too narrow, they mainly focus on the "second social circle around them".
In other words, it is for comparison.
Anyone who has attended school will know that there is a "class" among students. In any country, any region,
There must be strata based on different division methods.
Because there are bound to be differences among individual students.
There are differences in intellectual factors, as well as differences in non-intellectual factors...With differences, there is comparison, group division, isolation, and domination, and finally forms the original form of society and social interaction.
And this situation is exactly the same in the wizard tower.
The wizard apprentices in the wizard tower are all minor wizards in their early teens.
The study in the wizard tower is also a kind of "full dormitory system" strongly closed life... Many young wizards enter the wizard tower from the age of eleven or twelve, until they are seventeen or eighteen, and even repeat grades until they are twenty-three or four-year-old. I haven't been out.
For the world outside the wizard's tower, their concept has gradually become blurred.
They will attach great importance to the world in the wizard tower—mainly the small world in the wizard apprentice.
The most typical is always pulling someone.
When they fantasize about encountering adventures, it is best to bring their good brother Xiong, Jimei; or when they defeat some sudden big devil or "save the wizard tower", they can also teach them how to hate The guy, or that guy was simply attacked and killed.
For adults, this kind of appeal seems a bit small... But the wizard apprentices of this era have not been exposed to the era of the information explosion, and the wizard tower they live in is their entire world.
For them, the wrath of their mentors can be compared to the end of the world; the relationship between friends seems to be able to determine the rest of their lives-and this situation will continue until they are close to graduation.
In the senior year, some wizard apprentices advanced to superhumans early and became official wizards, helping the mentors to collect influence, or leaving the wizard tower for various formal jobs. They all released the influence of the closed circle of the wizard tower and became became a reliable wizard... and gradually alienated from the previous circle.
Unless it is other adult wizards who can keep up with them - enough trust and friendship will be formed between these outstanding young people.
It is not so much that this kind of trust comes from "friendship"; it is better to say that it is the "understanding" that comes from knowing each other's black history.
Of course, this outdated "knowledge" can also be reversed into betrayal.
After all, people are subject to change. No one will stay in the wizard apprenticeship forever, and no one will always hope that they will still be the immature apprentice in the past in the eyes of others.
Therefore, this kind of relationship often does not last for a few years, and it will fall apart.
From the other extreme, some wizard apprentices can't even graduate after repeating the grade for several years. Their old friends gradually leave, they can't leave, but it's difficult to mix in with new friends, and they will gradually be forced to become Gotta mature. But this kind of maturity is often a distorted maturity.
In this case, the wizard apprentices are eager to "compare".
Because of the closed environment of the wizard tower, external factors such as the background of the parents' family, the understanding and application of social rules, the social relationships inherited from the parents' generation, and the future prospects influenced by talents have all faded a lot...
If it's an outside school, maybe something like "Bring rare toys and delicious snacks" or "Take classmates out for a big meal" can still rally people.
But in the Wizard Tower, only superficial factors such as appearance, physique, social ability, and appeal can determine the "class" of wizard apprentices.
Therefore, those apprentice wizards who are not valued hope to be recognized and envied, hoping to "become shining" from another level and integrate into the group; and apprentice wizards with higher status also hope to be able to Show off your game achievements to get the pursuit and praise of others, and gain satisfaction from it.
——To be reasonable, if they don't live in the wizard's tower, opening a krypton gold channel can actually satisfy this point.
Even if it is an in-app purchase that does not affect the gameplay, such as opening a skin in-app purchase function-you don’t need to make it look good, as long as it is “rare”, it is enough to meet the needs of these players.
Because for them, the game itself is also for "real social interaction".
If Annan had been sober, he would have told the Huskies that she should open up the regional leaderboards and world rankings—the simplest, most durable, and probably less effective strategy.
This is still just a sticky trap set up by using "motivation to improve", and it cannot fully fulfill the purpose of "completely connecting the game with reality" for wizard apprentices.
——The special status of the so-called "high-ranking" students, generally speaking, can only be reflected when they are invited by the students to boost their scores...
After all, there are currently no Husky games that can be used for leveling.
Or, you can also add luck-based ways to obtain liver items-such as liver games to give boxes, so that these wizard apprentices who cannot krypton gold can directly obtain differentiated items. Or just make a collectible card game directly, which is the same.
In short, it is enough to highlight the "difference".
Power is a difference, ranking is a difference, good looks is a difference, good luck is a difference, and even rarity itself is a difference.
Differences can be topics in themselves.
It's not even necessary for them to get the difference themselves...
Even if other people get rare props by luck, they make envious voices, which will help them integrate into the community.
The most typical examples of "Famous Painting: Picture of Seal Exposure" and "Famous Painting: Picture of Killing Seal" are the application of this community theory in the chat platform.
——For an excellent game designer who can be spotted by his picky boss, it is also reasonable for Annan to have studied education and psychology.
The Huskies are obviously a little tender in this respect.
She was probably aware of it a little bit, but didn't fully understand it. She probably played some AR mobile games before... So she specially designed a new function for apprentice wizards in various places.
That is the defending mode.
In the area where players gather to a certain extent, a "ring" will be generated. The boss can get a considerable degree of bonus, and regularly generate rich and distributable resources; but at the same time, it also adds a 1vsN unequal battle mode in various games, that is, the "online boss fight" mode.
It's just this BOSS, played by their classmates.
Huskies tried to simulate a vertical and horizontal regional struggle in this way, and in this way "improve the playability without increasing the difficulty".
This idea itself is not a problem, and it can even make these children realize the "cruelty of society" in advance, and the backstabs they will suffer sooner or later.
But it will obviously destroy the relationship between these wizard apprentices, and even form a "not so bookish" small society in the wizard tower.
If Annan guessed correctly, some tower masters or mentors would come over and complain to Huskies within half a year at most...
Excluding the elements of "mistaken children", Husky's career is still doing well.
She has been concentrating on research and development, while Thirteen Xiang has taken over the responsibility of "foreign sales". In the process, he became more and more proficient in grasping the human heart.
Sold from the Forbidden Lava Tower to the Black Tower of the Marsh.
Then they sold the Tower of Black Glory—as the inheritance tower of the Soul Seizing and Idol schools, the atmosphere inside the Tower of Black Glory is more gloomy, harsh, and cruel than other wizard towers.
Compared with those interesting games, the "power simulation game" that Huskies personally revised later was more accepted by them, and they even became addicted to it in one breath.
The instructors of the Tower of Black Glory, on the contrary, spoke highly of this - they believed that this game could just test the learning achievements of these future soul-recapturing wizards and idol wizards.
If they can't easily deceive people, see through conspiracy and betrayal, deceive others, and dig loopholes in rules and people's hearts, then their basic knowledge is tantamount to vain.
The wizard's tower doesn't just teach spells - in fact, the time for teaching spells is not even one-sixth of their timetable.
Mathematics, ritual studies, history, ancient languages, armed and unarmed defense techniques, etc., are the bulk of the teaching content.
In addition, the Jade Tower needs to master several languages and very complicated theoretical knowledge; the Zedi Black Tower spends more than a third of its time cultivating hands-on skills; the Lava Forbidden Tower needs to learn legal knowledge from all over the world , how to deal with nobles and politicians and make appeals correctly and effectively, as well as the ability to see through the weaknesses of the human body and buildings...
For the Tower of Black Glory, psychology, politics, speaking skills, and strategies themselves are also their teaching scope.
The only exception is probably the White Jade Pagoda.
In addition to idol magic, they also have to learn orthodox medical skills. From the human body to the principle of disease, from the principle of medicine to the ratio, from ritual to magic, from medical practice to personal dissection, and even teach them the ability to communicate with patients and the appropriate means to sort out their own psychology.
From the age of thirteen or fourteen, these preparatory Aries women have to study until late at night every day, and they can't graduate until they are in their twenties.
They really don't have the energy and desire to play games, and with the strict teachings of the White Jade Pagoda, they will not be allowed to play games.
The Huskies are not discouraged.
According to Ah Dian’s experience and demands, she took a step back from the game—or took a step forward, and asked Shisanxiang to invent some decompression toys that people can use anytime, anywhere.
This is not an area where the Huskies are good at.
But Thirteen Fragrance can directly transmit his ready-made ideas to other people's brains through the soul-snatching spell-in this way, he found a skilled craftsman in the Howling White Tower and carried out "fee-based OEM".
In the end, these toys were not only sold to the White Jade Pagoda, but even the Forbidden Lava Pagoda also bought a batch.
Their current goal is to get the approval of the Thousand Faces Magic Tower through some strong competitive players with luck elements-it can be regarded as the authority of this world.
Her entrepreneurial wisdom is obviously not in line with her ID... This can indeed be called the "virtuous wolf".
Huskies and Thirteen Fragrances have given the players a good head start.
After getting information from Annan and learning that "the money they earn and the business they run" will become their reality after reincarnation... Many players have their own ideas and start to start businesses like Huskies.
Lin Yiyi lost her brother and ran back to the United Kingdom.
When she was helping Huskies make connections and selling games, she reconnected with her "alma mater" Zhanlan Tower.
Internal news came from the Azure Drill Tower—after Denisauer’s civil war ended, the vacant forces on the Field Islands must be filled immediately.
Otherwise, after the pirates are cleared, there will be native "bandits". The result is still the same.
In order to prevent this situation, the Denisaua official has opened up certain permissions-allowing the Wizard Tower to increase its control over the area it belongs to. And this power was tightly controlled before, so that young wizards who go out must abide by local rules and obey local laws.
And wizards from the local Wizard Tower cannot hold government positions locally. Either go to other islands where you are not familiar, or go to Denisaua.
In this way, Denisauer formed a check and balance chain of high-ranking wizards-local lords-low-ranking wizards in the Field Islands.
The purpose is to prevent one of them from being dominant, and to prevent them from colluding together to fight against Denisaua's homeland, and to allow excellent talents to continue to flow into Denisaua. It can be said that it is a multi-purpose strategy under the pirate policy.
After all, to be able to hold important positions by civilians must have advanced to the silver level. The excellent learning ability acquired by Transcendents at the silver level makes them sufficient for all occupations. As for the general shortage of talents all over the world, such talents will definitely be snatched away by the government first.
But things are different now.
Denisauer intends to open up some of the authority of the wizard tower, including the power and responsibility of "choosing the local lord". It's just that the final decision and removal power rests with Denisauer.
And Lin Yiyi, as the confidant of the Duke of Winter, is also from the Azure Diamond Tower... This can be regarded as a bonus when Bishop Dmitry, or Pope Dmitry, inspects the Diamond Island in the future.
Of course, she wanted to hide her identity. As a knight recalled by the Azure Drill, she led a group of "mercenaries", showed her face in the event of expelling pirates, and was recognized by the public.
In this way, Azure Diamond Tower has a reason to recommend her in front of the public without losing reputation and trust, and if something happens, it will have nothing to do with them; and Denisoa will definitely agree to it if she knows her true identity.
The only requirement is that the person she pulls cannot be a wizard.
It is impossible for wild wizards to be accepted by the Wizard Tower, even if they reach the golden rank, they will be looked down upon; wizards from other towers who come to the Diamond Island for rescue cannot be recognized by the local people; wizards from the Azure Diamond Tower cannot be accepted by Denisaw admit.
So they approached Lin Yiyi.
This couldn't have been a better choice.
Of course, this move itself is the use of the Principality of Winter, or the name of Annan.
But Lin Yiyi also asked Annan specifically yesterday.
Annan's response was: "You just use it."
After getting permission and encouragement, I became more courageous and finally complied——
She threw away the four dark moments that mastered the destruction spell, and called Jiu'er, citalopram, delicious wind goose, homeless children, Dove and chocolate, and named herself "illegal (referring to no mage) forces". When the subway arrives at the place, they can find a corner where no one can see, and then they can change their clothes (referring to take off the uniform of the Winter Hand) and teleport back to the Diamond Island.
If there is no accident, they can become the "official force" of the Diamond Island in the future.
Other players have also started various forms of entrepreneurship.
Most of those who really have no idea are not full level, so they also ran to brush the nightmare to level up.
There are dungeons everywhere in the underground city, which are novel, fun and profitable.
For the time being, there was nowhere to go, and Si Anke, Longjing Tea, and Ah Dian, who were full of levels, followed Annan to the Spore Breeding Mill.
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