Heimarian Odyssey

Chapter 2167 Wizards Alliance Conference (5)

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After getting the answer he wanted to know, although the expression of the fourth-level blue-robed magician was still a little lonely and regretful, he still nodded politely to Master Vivian, who was presiding over the meeting, and returned to his original position.

This is a fourth-level spellcaster who uses ice elements. Around her, there is a fourth-level wind elementalist and two fourth-level knights.

These people come from the Extreme Cold Snow Region, a small force located on the top of the northern mountains of the Ebalut Empire.

Since the Wizarding World was promoted to a large world, abundant supplies and an excellent promotion environment have caused a surge in the number of powerful people above level 4 in the Wizarding World.

More and more newly promoted fourth-level knights and magicians are appearing. This small force called "Extreme Cold Snow Region" is under such circumstances. Several newly grown fourth-level strong men are working together with like-minded Below, the small organization formed.

Unfortunately, in the previous wave of magic currency depreciation, this new and fragile small organization was severely damaged.

There are many small organizations like Extreme Cold Snow in the wizarding world. I hope they can survive the financial crisis caused by the depreciation of the magic currency.

After discussing the magic coin issue, the conference continued.

...

"The fourth item is a decision-making vote on whether the Wizards Alliance will completely disintegrate it after obtaining the world-class secret treasure Void Starfall."

During the battle in the Chaos Sea Star Territory, the Wizarding World gained not only dozens of void worlds, but also a precious world-class secret treasure - Void Starfall.

This is a relatively rare carry-type world-class secret treasure. Its size is several times that of the Space Fortress. It is a real behemoth. (first published by Zongheng)

Faced with such a world-class secret treasure, the higher-ups of the Wizarding World did not intend to use it directly, but were prepared to dismantle it for research in order to gain opportunities for the research and development of the third-generation space fortress.

But after all, it is to dismantle a world-class secret treasure. It is better for the Wizards Alliance to solve the problem through voting.

A total of 762 people attended the meeting. With 511 positive votes, the Wizards Alliance finally decided to carry out the plan to dismantle the world-class secret treasure Void Starfall to the end.

It is just a world-class secret treasure. If it can really bring new opportunities for the research and development of the third generation space fortress in the Wizarding World, then its dismantling must be worthwhile.

...

"The fifth item is about the communication attitude towards the worlds such as the Star Spirit Clan, the Light God Clan, and the Rose Dynasty Civilization that emerged during the Chaos Sea Star Territory War..."

"The sixth item is about calling on all new individuals above level 4 in the wizarding world to actively launch the expansion and plunder of alien planes..."

"Item 7, about..."

...

Although the progress of the Wizards Alliance Conference determines the development plan of the Wizarding World for the next few thousand years, each clause is discussed for several days or even half a month. For a fourth-level knight like Locke, it is really boring and boring.

Locke is not a nosy person, he just cares about himself and the people around him.

If the discussion topic at the Wizards Alliance meeting is related to him, Locke will listen carefully and speak up to express his opinions at the appropriate time.

If the issue being discussed is too far away from him or has nothing to do with it, he can only exercise his voting rights at most.

Just like the first Wizards Alliance Conference, the Second Wizards Alliance Conference initially attracted Locke, but as the number of discussions increased and the meeting lasted longer, Locke's patience was worn away bit by bit.

I believe that among the more than 700 level 4 and above experts in the entire venue, there are many who are in the same situation as Locke.

However, no one, including Locke, dared to show any signs of fatigue or impatience.

Even the distinguished sixth- and seventh-level experts in the wizarding world are seriously participating in this alliance conference. What do they, the fourth-level juniors, have to complain about.

It was not until the seventeenth item discussed at the conference that Locke finally came to the topic that interested him.

"Item 17, regarding the vote to approve the wizarding world's Sea Tribe to join the Wizarding Alliance." After finishing these words, the sixth-level wizard Vivian looked up at the entire venue.

What she focused on was naturally the corner of the venue occupied by the sea tribe.

Among the sixteen issues discussed during the previous Second Wizarding Alliance Conference, Mermaid King Avril and other sea tribes, like the foreign gods invited to the meeting, only had the right to participate, but not the right to speak or vote.

But if the seventeenth discussion topic is passed and the Sea Tribe can join the Wizards Alliance, then regarding the follow-up content of the Second Wizards Alliance Conference, these Sea Tribes will enjoy the same status as the knights and magicians of the Wizarding World.

With a flash of light in her eyes, Mermaid King Avril twisted her tail and looked frequently at the friendly forces such as the Western Islands.

Since voting is involved, the number of votes must reach more than 50%, and their sea tribe will be qualified to join the Wizards Alliance.

Although before the conference started, the Sea Clan had received private consent from several large forces within the Wizards Alliance, but until the moment the answer was revealed, how could these Sea Clan rest assured.

The voting was carried out quickly. Under the excited and grateful eyes of Mermaid King Avril, Locke, Jos, and Ashar from the Western Islands all voted in agreement.

In addition to the three of them, many knights and magicians who have had a good relationship with the Sea Tribe in recent years also voted in favor.

Those who agree will naturally have those who oppose it.

Many level 4 and level 5 powerhouses who had deep-rooted ideas about the low status of the Sea Clan voted against it without any hesitation.

Every negative vote is a heavy blow to Mermaid King Avril and others.

In order to join the Wizards Alliance, the Sea Clan really paid too much.

If they cannot get the results they deserve, the development of the entire Sea Clan may be set back thousands of years in the future.

The multi-legged giant squid and hundreds of thousands of sea elites died on the battlefield. They really need to join the Wizards Alliance to gain opportunities for development and growth.

The yes and no votes are increasing steadily at the same rate. If it continues like this, it may be a bit uncertain for the Sea Tribe to join the Wizards Alliance.

Fortunately, things took a turn for the better after many level four experts from the Mamet United Alliance and the Business Alliance voted to agree.

After several large forces including the Beren Empire, West Coast Warlocks, Northland Witches, and Eastern Astrology Highlands chose to support the Sea Clan, the tone was finally set for the Sea Clan to join the Wizards Alliance.

Seeing that there were so many large and medium-sized forces supporting the Sea Clan, most of the knights and magicians above level 4 who did not vote, especially those who wavered in their stance, followed the crowd and voted in favor.

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