10. Deflagration Armor-Piercing Projectile
"boom!"
-1435!
Among the players of Dugu Gunner, the scout who was holding a telescope and was using his skills to quickly find his location was shot in the chest, dropped the telescope in his hand, and flew out backwards.
Moreover, after the shot hit, the camouflage uniform on the scout suddenly burst into flames, causing him to get up from the ground in a hurry and reach out to pat the burning spot on his body.
And this way of dealing with a sniper is undoubtedly wrong and fatal!
boom!
-1603!
With an extremely precise shot hitting his forehead, the scout immediately followed in the footsteps of the doctor MM.
As for why this gun did not cause a burning effect, it was because Feng Luo had newly replaced the bullets in the magazine.
[Detonation armor-piercing projectile (Class D ammunition)]
Increases attack power by 15%. When hitting a combustible target, it will produce an explosive combustion effect, causing a certain degree of burning damage.
Ammunition in "War Discipline" is a consumable item, and its classification is similar to spar, ranging from F-grade to S-grade. The bullets that players generally use are the most common F-grade ammunition, without any attack bonuses or characteristics.
The deflagration armor-piercing projectile is a D-grade ammunition. It not only has the attribute of increasing the attack power by 15%, but also has the characteristic of burning. Compared with ordinary armor-piercing projectiles, its power is at least one third higher.
Don't underestimate this third, which means that in many cases, monsters that could be killed with three shots can be solved with only two shots. For snipers who pursue killing efficiency with every shot, it is absolutely of great significance.
Moreover, when it burns, it produces flames, which can guide the sniper in some cases and ensure the hit of subsequent attacks.
In addition, there are many special bullets with different effects in "War Discipline", such as "high-energy liquid bullets", "multi-split bullets", "smart flame bullets"... This is why Feng Luo specially practices "ammunition manufacturing" .
Of course, the price of special ammunition is not comparable to that of ordinary ammunition. The cost of each round of deflagration armor-piercing ammunition is about 20 credits, which is several times more expensive than the price of ordinary armor-piercing ammunition.
This was because Feng Luo's own production cost was relatively low. In the system store, this kind of deflagration armor-piercing bullet cost 50 credits a round, and it was often out of stock.
"So it's a credit point to fight the truth when the gunners PK!"
Feng Luo shook his head, the gun was already aimed at a target, the sniper who attacked him first.
Why not aim at the controller, this is because after the scout died, all the controllers of the opponent immediately put an eggshell-like, translucent energy shield on their body.
The master's shield is a headache for snipers, because as long as the shield is not broken, he can not lose blood at all from most types of attacks.
So don't look at the blood thinness of the controllers. Those controllers who have trained their shield skills to the expert level can resist even less damage than some fighters.
The most important thing is that some energy masters who follow the obscene route like to do most in PK is to put a "turtle shell" on themselves, jump out and bombard them with skills.
Then when the shield is about to break, the turtle immediately hides behind the bunker, and jumps out after the shield cools down. This style of play is enough to make most snipers depressed and depressed!
So Feng Luo decided to ignore the three controllers for the time being, and kill the sniper named Dugu Gunner first.
Once you aim your target, pull the trigger!
"boom!"
-1345!
A detonation armor-piercing bullet hit Dugu shooter in the shoulder. Because of its location, Feng Luo's shot couldn't deal fatal damage.
But even if the normal damage was weakened by 25%, it still knocked out nearly half of Dugu Gunner's blood.
Moreover, the additional burning effect of the bullet,
It even made his combat uniform burn, causing panic and pain to flash across Dugu Gunner's face.
The authenticity of the game "Warrior" is also reflected in the fact that it has pain and various perceptions. When the player is in a different environment or is attacked, the system information will stimulate the human nerves to produce various feelings, such as numbness, pain, suffocation...
Although the degree of these sensations can be adjusted, they cannot be completely blocked. Especially pain perception, the minimum pain perception of male players is 10%, while the minimum perception of female players is 5%.
Don't look at the minimum of only 10%. For ordinary people who hardly get hurt in reality, this 10% pain is already unbearable for ordinary people.
Not to mention that at this moment, Dugu Gunner was still on fire.
You know, in this kind of game world with 100% simulation, such an immersive sense of reality of being burned by fire will make many people subconsciously forget that this is in the game.
So Dugu Gunner, like the previous scouts, hastily reached out and patted the flame on his shoulder, and his behavior undoubtedly meant the death penalty.
"boom!"
"-1473!"
The gunshot rang out again, accompanied by a white light of death. Dugu gunman was shot in the neck and became the third dead soul under the M110.
"You just counterattacked and killed the yellow-named player Dugu Gunner, and you will not be punished!"
Now, only eight of the opponent's original eleven remained, namely two light armored fighters, two heavy armored fighters, three controllers, and a machine gunner.
Since the scouts were killed, the remaining people could not quickly determine Feng Luo's location, buying Feng Luo a lot of time.
"It's just that there is a machine gunner among the opponents, which is a bit troublesome!"
Looking into the scope, Feng Luo frowned at the gunner player who was quickly taking out machine gun parts from the anti-gravity space backpack and assembling them under the protection of two heavy armored soldiers.
In "War Discipline", the gunner profession is divided into three categories: sniper, machine gunner and scout. The main bonus weapons correspond to sniper rifles, machine guns and assault rifles.
If a sniper is a master of long-range single kills, then a machine gunner is definitely the king of medium and long-range bursts.
Although the game has greatly weakened the attack power and attack distance of the machine gun for balance considerations, but it can't stop the machine gun from firing so many bullets!
Taking a multi-barreled heavy machine gun as an example, it is generally possible to fire more than 20 rounds of bullets in one second, which also means thousands of bullets per minute.
Even if the attack power of a machine gun bullet is reduced to one-tenth of that of a sniper rifle at the same distance, it is still ten times the damage caused by a sniper.
What's more, the Heavy's damage isn't cut to that extent, but only to about a fifth. Therefore, a machine gunner is extremely powerful whether it is in level training or in group PK.
Some people may be surprised that the machine gunner is so strong. That is not everyone will practice, who will switch to other professions?
Of course not!
Because, if you want to train a machine gunner, the first condition is "rich"!
In "War Discipline", bullets are consumables. Even the most common F-class machine gun standard bullets cost about 1 credit per shot.
That is to say, a machine gunner will spend dozens of credits in one second, and thousands of credits in one minute.
This kind of "burning money" speed, except for the local tyrants in reality and the professional machine gunners specially trained by companies, groups, etc., is absolutely unaffordable for ordinary people.
Therefore, the number of machine gunners in "War Discipline" is actually less than that of snipers.
Having said that, in the game "War Discipline", there is really no profession that does not burn money.
Gunners need to buy bullets, and energy masters need to buy energy spars. These two necessities are very expensive.
Even in ordinary games, warriors who can sweep the world with a machete have to spend money constantly in "War Discipline".
Because the equipment in "War Discipline" can be damaged, for fighters who must fight in close quarters, the expensive repair costs after a fierce battle are likely to make their hearts bleed.
This is also the reason why Feng Luo wanted to get the "Wind Mark Ammunition Store" on the right track first, because in this game, it is absolutely impossible to have money and sincerity!
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