Chapter 1,453 Recommended by International Human Rights Organizations
Kill or not? ——When this line of words appeared on the screen, more than 20,000 players couldn't help but take a deep breath. (Reading novels) They didn't expect that when they thought the game was about to end, they would face such a choice in the end.
Originally, the game had come to an end. Although the two sides were essentially opposite in life (the mutant players needed to "kill" ordinary players to survive, otherwise they would continue to lose blood until death), the game was already nearing its end, and the two sides seemed to have no need to conflict again.
But what is puzzling is that this decision not only involves "Legend", but also involves the next game - "Legend Second World", a brand new 3D game based on "Legend". Its story is a continuation of "Legend", but it is completely different. There are new character settings, monster types, more diverse tasks and skills, and more beautiful pictures.
But the main map of "Legend 3.0" is a continuation of "Legend", which means that the player's decision now will directly change the composition of "Legend 3.0". If the player chooses not to kill these mutated players, then the "Venomous Snake Valley" in the future "Legend 3.0" will be the same as it is now - no sunlight all day, densely covered with poisonous fog, and become a Jedi.
And if If players choose to eliminate these mutant players now, then "Legend 3.0" will become an ordinary snake valley. There will still be poisonous snakes, but it will no longer be a daunting place of death.
There is an essential difference between the two. Of course, the impact is not just this. If these mutant players are not eliminated now, then in "Legend 3.0", there will be a new race "mutants", which will have completely different skills from other races. However, there is one difference, that is, the experience of this race will come entirely from the players. In other words, if in "Legend 3.0", the player chooses the "mutant" race, then its upgrade mode will be completely different. The normal monster-killing upgrade mode is not suitable for "mutants" at all. Their upgrade mode is hunting. Kill other players to gain experience and equipment.
If the "mutants" are left, "Legend 3.0" will be a bloody storm, and it will be wishful thinking to want to play the game normally. From then on, "Legend 3.0" will appear as described in the poem - killing one person every ten steps, and no cockcrows for a thousand miles.
Without the "mutants", "Legend 3.0" will be peaceful and sunny, and players can create gods like all other games, leisurely killing monsters and upgrading. Although it still exists, there is no conflict between the two sides, and the other party will not fight you to death. And the "mutants" are completely a life-and-death existence. However, if there are no "mutants", wouldn't it be too peaceful?
How to choose? Choose bloody storm or peaceful and sunny? ——This is all players The choice of the family.
Of course, this choice is never a one-sided choice, that would be unfair. Lin Feng would not only give the players a one-sided choice,
but not the mutant players. If so, I am afraid that some so-called human rights research experts who have eaten too much and are bored will jump out to criticize the "Second World" for not paying attention to human rights.
For all mutant players, their choice is also a very tangled choice-whether to occupy the Biqi Province.
Now the Biqi Province has completely become a dead land, uninhabited, but still sunny, birds singing and flowers fragrant. As for the "mutated players", they are born to survive in the dark and are afraid of the sun. Obviously, the current Biqi Province is not suitable for them to survive. The territory of "Venomous Snake Valley" is really a bit small compared to "mutated players". If the "Biqi Province" is occupied, then in "Legend 3.0", the territory of the "mutated players" will have "Venomous Snake Valley" and "Biqi Province", so that in "Legend 3.0", if faced with the clearing action of normal players, there will be more room for detours. And they will not be blocked in the small "Venomous Snake Valley" and wiped out.
However, if you want to occupy the Biqi Province, you must retrieve a "snake staff" that has been sealed from Shabak and insert it in the center of "Biqi Province". In this way, three years later, "Biqi Province" will become a paradise for mutant players. Mutant players fighting here are not only not affected by any environment, but their life recovery speed will also double.
And as far as the current situation is concerned, it is obvious that if you want to occupy "Biqi Province", you must conflict with ordinary players entrenched in Shabak. 2000 against 20,000, is it possible? If you simply compare, it is impossible, the gap in strength between the two sides is too big. But about this "snake staff", ordinary players don't know, only mutant players know (and each server is stored in a different place in Shabak City), which gives mutant players the possibility of sneak attacks.
For the "mutant" territory of "Legend 3.0", is it worth fighting with ordinary players again? Especially once ordinary players are angered and retaliated, they may even be wiped out. Once all "mutant players" die, there will be no "mutants", a new race, in "Legend 3.0".
Both sides are in a state of entanglement! How to choose, I can't make up my mind for a while.
"Boss, what do you think they will choose in the end?" Wu Zhaopu is also looking forward to it. This final choice will be the final curtain call of "Legend". Whether it can be perfect or give everyone a surprise depends on these players.
Lin Feng slowly shook his head. Lin Feng also had no idea how players should choose. After all, the human heart is the most difficult thing to guess in this world, and it is impossible for me to guess what so many players will think.
"This only depends on how much players are interested in "Legend 3.0"!" Lin Feng said with a smile.
If players have high expectations for "Legend 3.0", then the "mutant" race will be retained. After all, multiple "mutant" races will add more fun to the game. Of course, this depends on whether the player likes this kind of bloody game world. However, judging from the current players' preference for the game, I am afraid that the vast majority of people still like the new race of "mutants".
People are naturally fond of confrontation and like to gain self-recognition by defeating others. This is a manifestation of vanity and human nature, but almost everyone likes it. Therefore, there is a pk system in the game. And more games are born with completely opposing races, so that players are destined to have opposite fates from the very beginning when they enter the game.
So how will players and mutant players choose? ——All players who are paying attention to the ultimate mission of "Legend" hold their breath and wait for the final choice of both parties.
This moment was called the "Legendary Moment" by later generations, because starting from this day, there was a new law in the gaming world, that is, when a game ends, the player's choice will determine the beginning of the next game.
This is an extremely genius setting. It was also Lin Feng's sudden decision. The "Legend No. 1 Game Development Department" has been under development for a long time, and was originally intended to replace the declining "Legend". But can "Legend 3.0" be able to survive the emergence of "World of Warcraft" in today's diversified online games? Being squeezed out and squeezed by the localization of "Swordsman Love Ne", how can he carve out his own sky? - Cui Mingze has no idea at all.
Cui Mingze is not afraid of failure, but he is afraid that the brand of "Legend" will be demolished by him. Originally, "Legend" ended due to the madness of the people in the final mission. But if he continues, it will ruin "Legend." However, if it is not launched, "Legend 3.0", which cost 100 million yuan, will be stillborn, which will be too worthless. After all, it has been developed but no one is willing to put it on the market.
Therefore, Cui Mingze left the final decision to Lin Feng. Let Lin Feng, commonly known as the "Philosopher's Stone" in the gaming industry, help him evaluate whether "Legend 3.0" is still worth launching.
Lin Feng has carefully read all the information on "Legend 3.0" and found that compared to "Legend", there is basically not much change. Apart from 3D, there are almost no major changes. Such a game will have a certain market based on the popularity of "Legend", but it will definitely not meet the expectations of Cui Mingze and others.
After all, "World of Warcraft" is now in power, and the localization and "Jin Yong-ization" of "JX NE" mean that although it cannot completely go abroad, every player who likes martial arts is a loyal player of "JX NE". On the contrary, "Legend 3.0" will not work. In terms of setting and graphics, it is not as good as "World of Warcraft", and in terms of localization, it is even worse than "Swordsman Love Ne". Its launch will only lead to failure.
However, the development fee of 100 million yuan was stillborn, which is really unacceptable. Therefore, Lin Feng had an idea and just used the final mission of "Legend" to sell "Legend 3.0". "Legend 3.0" doesn't change much from "Legend", so it just serves as a continuation of "Legend". But it's just a continuation, which won't make players buy it.
The best continuation is to be able to innovate while inheriting the original work. The player's decision in the final mission of "Legend" directly affects the world of "Legend 3.0", which is undoubtedly the most wise setting.
Whether the "mutant" race will appear, and whether "Viper Valley" (including "Beach Province") will become a dead place, is completely decided by the current players. Lin Feng believes that this is something that everyone can talk about.
So how do players choose?
Finally, players have a choice. Ordinary players chose not to pursue them. First of all, in this search for the "Sword of Punishment", they accepted a huge favor from the mutated players.
If the mutant players hadn't finally made way for them to pass smoothly, they would have suffered heavy casualties if they had to fight their way through. You must know that "Viper Valley" is not suitable for ordinary players to stay for a long time, and mutant players can create gods and resurrect on the spot. If there is a fight, although ordinary players have the advantage of being outnumbered, they must pay a heavy price.
What's more, even if you can fight your way out of the "Viper Valley" and find the "Sword of Punishment" at a heavy price, how to get back is another problem? If he wanted to completely eliminate the mutated players in the "Viper Valley", I am afraid that the leader of Zuma would have already defeated Shabak. Once Shabak is breached, there is no possibility of resurrection for ordinary players. One person who dies will be one less person.
Therefore, when it comes to finding the "Sword of Punishment", ordinary players really owe the mutant players a huge favor. And in the subsequent crusade against the leader of Zuma, the entire army was almost wiped out.
Although there was the "Sword of Punishment", it was a difficult question who would equip it to kill Zuma. After all, whoever killed Zuma would go down in history. Almost all players wanted to be famous, and no one wanted to miss this opportunity. Therefore, at that time, civil strife almost broke out over the ownership of the "Sword of Punishment". If Zuma had not just returned to the world from underground, a real internal struggle would have occurred.
Under the pressure of Zuma, it was finally decided that the player named "Emperor Ziwei" who first discovered the "Sword of Punishment" would equip it and kill Zuma. However, if you want to get close to Zuma, you must first kill the many "miscellaneous soldiers" around him. Although they are called "miscellaneous soldiers", they are not really "miscellaneous soldiers". They are all very powerful. Even if the current player level is generally 43 and equipped with the most powerful weapons, they can only fight these "miscellaneous soldiers". Two can be carried by taking medicine, but three will definitely die.
Therefore, how "Emperor Ziwei" can kill Zuma through these "miscellaneous soldiers" is a difficult problem. After all, Zuma will not come to fight you foolishly, but directly release its black lightning from the depths of hell across the crowd, constantly bombarding the player.
It can be said that at that time, in order to get close to Zuma, the player was desperate. He tried to attack head-on to distract Zuma, and then arranged a death squad from the side to escort "Emperor Ziwei" to attack Zuma.
However, this time Zuma's intelligence is far from the pigs in the pig cave. He easily saw through the player's plan, and used the power of the player to catch the turtle in the jar, and almost killed "Emperor Ziwei" and others.
Then he tried to attack the whole army, relying on "Emperor Ziwei" to attack from behind, but still failed. Although Zuma Cult Leader is alone in the rear, he is always surrounded by no less than 100 guards. If he relies on "Ziwei Emperor" alone, he will only die. If the player is sent to bypass from behind, Zuma Cult Leader will also take advantage of the opportunity and hide in the central army.
In short, the cunning Zuma Cult Leader gives all players a headache. There is no way to create a god to break through his defense. If it were not for the "Second World" guarantee that Zuma Cult Leader is absolutely controlled by computer intelligence, I am afraid that players would think that Zuma Cult Leader is controlled by GM.
At the critical moment, it was the mutant player who attacked Zuma Cult Leader from behind in the dark and killed his guards. In the end, "Ziwei Emperor" killed Zuma Cult Leader alone when Zuma Cult Leader was so shocked that he had no time to hide in the central army.
Therefore, the people who should be most thanked for the victory of the players in the end are these mutant players. And this is the secret of the ultimate mission designed by Lin Feng-cooperation!
This ultimate mission has only one ending from the beginning-monsters rule the Marfa Continent. The only variable is that after the player is infected and mutates into a mutant player, he becomes a member of the monster camp and uses his identity to cooperate with ordinary players. Otherwise, he will die.
Fortunately, the players finally chose to cooperate. This is what Lin Feng wants to tell everyone-no matter who you are, as long as you are human, we are all compatriots and should unite and help each other. This also implies that in today's world, no matter you are white, yellow, or black, we are all human beings and reject racial discrimination.
The outside world has always criticized "Legend" for not having depth and connotation. This time Lin Feng gave them depth and connotation. In the end, the players' choice did not live up to Lin Feng's expectations. Chinese players showed their side of unity and cooperation-humans defeated monsters.
Therefore, more than 70% of ordinary players finally chose not to clear out mutant players. As for the mutant players, they finally chose peace and did not fight for the territory of "Legend 3.0".
"Legend" has ended. What will happen in the future is the "next generation". At least they are friends instead of enemies. The rest will be left to the "next generation" to solve. Although this "next generation" is also these players.
After all the players made their choices, the screen displayed eight huge characters: "Reject discrimination, long live understanding!"
The applause was like thunder! All the players who were paying attention to the final mission of "Legend" couldn't help but burst into thunderous applause, applauding the choices of the 12.57 million players who were fighting in the final mission of "Legend". At this moment, all of them were heroes.
And most of these 12.57 million players hugged and cried at this moment. The first generation of "Legend" ended. Although there is "Legend 3.0", the "Legend" they had fought for three years finally ended, and it was the most perfect ending. No one had any regrets.
The curtain of "Legend" finally fell.
Depressed! —— Witnessing the successful end of "Legend", companies such as "Nintendo", "EA", and "Ubisoft" were full of bad taste. They spent so much effort, but in the end they watched Lin Feng turn decay into magic and create a miracle of the end of the game.
Although only 12.57 million people directly participated in the game, 300 million people paid attention to the final mission of "Legend". Almost all players around the world log on to the official website of "Second World" every day, paying close attention to every move of the final mission of "Legend". Especially the final battle and choice, which touched the hearts of hundreds of millions of players.
It can be said that "Second World" opened up the European and American game market with the final mission of "Legend". You know, although "Second World" previously occupied the most important part of the global large-scale role-playing games with "World of Warcraft" developed by "Blizzard", in the minds of foreign players, "World of Warcraft" was not developed by "Second World", but by "Blizzard". They recognize "Blizzard" but not "Second World", and do not recognize other games of "Second World" (except for entertainment and leisure social games such as "The Sims" and "Farm Frenzy").
But this time, the complete success of the final mission of "Legend" opened the eyes of European and American players. It turns out that large-scale role-playing games developed by "Second World" can also be so exciting. Then "World War" developed by the original "Half-Life" studio "Valve" will definitely be more exciting.
And this is what companies such as "Nintendo" and "EA" are afraid of. They can't imagine how many players around the world will enter this game of artillery fire once "World War" is publicly tested. You know, European and American players like this kind of fast-paced first-person shooting game the most.
Of course, what makes companies like Nintendo and EA even more upset is that the final mission of Legend not only won the favor of players, but also received high praise from international human rights organizations.
Irene Khan, Secretary General of the International Human Rights Organization, highly praised Legend - although this game is an extremely violent and crazy game, it reminds everyone at the end - as long as you are human, no matter what race you are now, as long as everyone is human, you should stand together and unite to fight against powerful enemies. As the last sentence of Legend said - reject discrimination, long live understanding. I hope all mankind can do this, reject racial discrimination, long live understanding!
Boom! - This declaration issued by the International Human Rights Organization undoubtedly shocked the entire gaming industry. You know, games have always been criticized by governments and organizations. It is believed that today's teenagers have become bad because games are too violent and too pornographic. Now, Legend, a naked and violent game, has been highly praised by the International Human Rights Organization and listed as a game recommended by the International Human Rights Organization.
Of course, this is also because Legend has come to an end and will no longer be available. Otherwise, I'm afraid the International Human Rights Organization would not have listed "Legend" as the most recommended game by the International Human Rights Organization, and would have done Lin Feng a favor. But regardless of whether "Legend" is over, "Legend 3.0" is about to be launched. The recommendation of the International Human Rights Organization is definitely good for "Legend 3.0" and not bad.
Envy, jealousy and hatred! ——All game companies looked at "Second World" with envy, they had to be jealous! You know, this kind of honor has never happened before.
At this time, the large-scale commemorative concert of "Legend" began!